sugarcube is not defined

Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Note: Returns whether the seedable PRNG has been enabled. Warning: Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. This method has been deprecated and should no longer be used. Deprecated: Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Roughly equivalent to the :passagedisplay event. So, look through the console to see if a previous error exists and if so, correct any that exist. However, I had to create this class definition myself: it is not provided by SugarCube as I had hoped. Stops playback of the selected tracks and forces them to drop any existing data. Warning: It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. All changes within this version are breaking changes that you must address immediately. Does not flag other assignment operators. Does not modify the original. In SugarCube, they come in two types: story variables and temporary variables. See Also: Generates no output. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Returns whether a fade is in-progress on the currently playing track. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. For normal projects, authors are encouraged to continue to use the StoryInit special named passage. Returns a new independent copy of the track. Returns a save object from the given slot or null, if there was no save in the given slot. Returns the last member from the array. See Guide: Media Passages for more information. Thus, storing them within story variables is generally wasteful. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. See <> for more information. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. Adds an audio group with the given group ID. Testing is strongly advised. Doing so allows interactions with the text to also trigger its <>. First of all, many thanks for your advise. The value(s) within each case are compared to the result of the expression given to the parent <>. Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. Returns whether the operation was successful. Sets the selected tracks' volume level (default: 1). Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Used to populate the story's menu items in the UI bar (element ID: menu-story). This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. Instances of the Passage object are returned by the Story.get() static method. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Returns a reference to the current AudioRunner instance for chaining. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Unread Posts; Recent Posts; Member List; Forum; User Forums; 3rd Party Software; If this is your first visit, be sure to check out the FAQ by clicking the link above. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. See the HTML and CSS docs for more information. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). The config API has been renamed Config for better consistency with the other APIs. Gets or sets the master volume level (default: 1). Iterates through all enumerable entries of the given collection. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Note: If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. Strings localization object. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Creates a link that navigates forward to a previously visited passage. Note: Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Periods of ellipsis () signify data that is generated at compile time. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. If no autosave exists, then the starting passage is rendered. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Gets or sets the track's current time in seconds. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. The story history contains moments (states) created during play. You may have to register before you can post: click the register link above to proceed. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. (n.b., it is possible to access it via the debugging interface, however, outside of debugging If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Displays the loading screen, if necessary. @RubenGeert see Self-executing anonymous function or Immediately-Invoked Function Expression used to have some special syntax to do this, while jQuery is desined and developed that way, so there is no need to do this in your case, although you can make a closure to save your $ alias to jQuery for use in your closure if you have used multiple libraries which API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. An array of discrete arguments parsed from the argument string. This section offers a list of SugarCube-specific events, triggered at various points during story operation. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Extract the archive to a safe location on your computer and make note of the path to it. Tip: Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Tip: This method has been deprecated and should no longer be used. Probably most useful when paired with <>. they are some syntax errors in your file (closing tags after Macro.add functions), but in general it worked for me. Outputs a string representation of the result of the given expression. Note: Due to the increased power density we recommend using high quality light guides such as fused fiber bundles, liquid light guides, etc. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Navigation events allow the execution of JavaScript code at specific points during passage navigation. String: The expression yields a string valuee.g.. See the State.prng.init() method for its replacement. Note: Returns the number of currently registered on-load handlers. Collects tracks, which must be set up via <>, into a playlist via its <> children. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. The text of a container macro parsed into discrete payload objects by tag. What I want to do Functions, including statici.e., non-instancemethods, due to a few issues. Go to your Twine1/Twee installation directory and open the. Returns the number of currently registered on-save handlers. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. But there were some issues which i could not really reproduce and I think they were caused by the iframe API. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Returns the total number of filled slots. See Also: For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Returns a reference to the current AudioRunner instance for chaining. All changes within this version are elective changes that you may address at your leisure. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Tip: Note: Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. Returns the number of milliseconds that have passed since the current passage was rendered to the page. To control aspects of your project based on the values contained within variables, see the <> and <> macros. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. See the <> section of the Twine1 reference documentation for more information. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Error <

sugarcube is not defined